1 0 ( a ) 1 0 ( b ) 1 0 ( c ) Random points Piecewise linear interpolation

نویسنده

  • Dave Mount
چکیده

Procedural Generation: Complex AAA games hire armies of designers to create the immense content that make up the game’s virtual world. If you are designing a game without such extensive resources, an attractive alternative for certain natural phenomena (such as terrains, trees, and atmospheric effects) is through the use of procedural generation. With the aid of a random number generator, a high quality procedural generation system can produce remarkably realistic models. Examples of such systems include terragen (see Fig. 1(a)) and speedtree (see Fig. 1(b)).

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1 0 ( a ) 1 0 ( b ) 1 0 ( c ) Random points Piecewise linear interpolation Cosine interpolation

Procedural Generation: Complex AAA games hire armies of designers to create the immense content that make up the game’s virtual world. If you are designing a game without such extensive resources, an attractive alternative for certain natural phenomena (such as terrains, trees, and atmospheric effects) is through the use of procedural generation. With the aid of a random number generator, a hig...

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تاریخ انتشار 2016